Wii u title keys down

The boss key will be in this room, open the chest, and then use the Spinner to get back to the room where you started after the first half of the dungeon (the part with the four poes). Step on top of the cog slot on the ground, pull out your spinner, and rapidly tap B to activate the machinery, which will open the.

Wii U Game Title Keys

Wii u title key generator reviews

Wii U Title Key Download

  1. /* public domain */
  2. /* only tested with clang and gcc on linux, but it should also work on tcc on windows */
  3. #include <stdlib.h>
  4. #include <stdio.h>
  5. #define data_size 848U
  6. #define id_loc 0x1DC
  7. 0x00,0x01,0x00,0x04,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  8. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  9. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  10. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  11. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  12. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  13. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  14. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  15. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  16. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  17. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  18. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  19. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  20. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  21. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  22. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  23. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  24. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  25. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  26. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  27. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  28. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0x00,0x00,0x00,0x00,
  29. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  30. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  31. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  32. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  33. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x52,0x6F,0x6F,0x74,
  34. 0x2D,0x43,0x41,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x33,0x2D,
  35. 0x58,0x53,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x63,0x00,0x00,
  36. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  37. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  38. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  39. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  40. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  41. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  42. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  43. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  44. 0x01,0x00,0x00,0x26,0x2D,0x86,0x0F,0xAD,0x1A,0x08,0x4C,0x10,
  45. 0xEA,0xA4,0xF4,0xDB,0xA2,0x57,0xEF,0x00,0x00,0x00,0x00,0x00,
  46. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x00,0x00,
  47. 0x10,0x1C,0x95,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  48. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  49. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  50. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  51. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  52. 0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
  53. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  54. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  55. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  56. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  57. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  58. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  59. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  60. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  61. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  62. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  63. 0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x14,0x00,0x00,0x00,0xAC,
  64. 0x00,0x00,0x00,0x14,0x00,0x01,0x00,0x14,0x00,0x00,0x00,0x00,
  65. 0x00,0x00,0x00,0x28,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x84,
  66. 0x00,0x00,0x00,0x84,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,
  67. 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
  68. 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
  69. 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,
  70. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  71. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  72. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  73. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  74. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  75. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  76. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  77. };
  78. uint32_t endian_convert(uint32_t n){
  79. return((n &0xFF)<<24)((n &0xFF00)<<8)((n &0xFF0000)>>8)((n &0xFF000000)>>24);
  80. void read_key_string(uint8_t* key_out,char* key_str){
  81. uint32_t i;
  82. uint32_t o;
  83. memset(str_fix,0,9);
  84. sscanf(str_fix,'%02x',&o);
  85. key_out[i]=(uint8_t)(o &0xFF);
  86. }
  87. void read_gid_string(uint8_t* gid_out,char* gid_str){
  88. for(i=0; i<4;++i){
  89. memset(empty,0,4);
  90. }
  91. for(i=0; i<4;++i){
  92. memset(empty,0,4);
  93. }
  94. }
  95. if(argc !=3){
  96. printf('Title.tik generatornOutputs Title.tik with specified datanUsage: tikmaker.exe XXXXGAME-IDXXXXXX keyn');
  97. FILE* tik;
  98. uint8_t* key;
  99. gid =&rawData[id_loc];
  100. read_key_string(key, argv[2]);
  101. if(tik != NULL){
  102. fclose(tik);
  103. printf('successfully written Title.tik!nGame ID: %snKey: %sn', argv[1], argv[2]);
  104. printf('Could not create Title.tik!n');
  105. }
  106. }
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